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Prerequisite: Level 4+, Spellcasting or Pact Magic feature
 

General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic feature)

You have learned to manipulate the flow of magical energy, allowing you to adapt to threats or alter your own offensive spells. You gain the following benefits:

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Adaptive Energy. You can manipulate energy to protect yourself. When you take damage from a source other than a Bludgeoning, Piercing, or Slashing weapon, or when you are required to make a saving throw, you can use your Reaction to activate this ability. You can use this ability a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Choose one of the following:
    • Energy Shift. You change the incoming damage type to one you currently have Resistance or Immunity to.
    • Save Shift. You change the ability score the saving throw requires to a different ability score of your choice.
  • Elemental Infusion. When you cast a spell that deals damage other than Bludgeoning, Piercing, or Slashing, you can spend one use of your Adaptive Energy to change that spell’s damage type to Acid, Cold, Fire, Lightning, or Thunder.
Energy Conversion Image

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