Often closer to beasts than other vampires, the Gangrel are able to transform their bodies into more animalistic visages- most often bat-like. They are fiercely territorial and quick to resort to violence. Many other bloodlines dislike Gangrels, finding them too similar to lycans, thus ostracizing them.
Blood Dependency: You must consume living mortal humanoid, animal or vampire spawn blood regularly or suffer exhaustion. Must eat much more than others.
Sunlight Hypersensitivity: While in sunlight, you take your level in radiant damage at the start of your turn. You also have disadvantage on Perception checks and attack rolls
No Soup for You: Cannot taste nor digest food
Cursed Presence: You cast no reflection and have no shadow.
Silver Burn: Silver burns to the touch
Bat Transformation(At Will): As a bonus action, transform into a bat (Vampire's Bat Form) for 1 minute:
- Advantage on Perception (smell/hearing)
- After transforming, you must drink blood or eat raw meat within 12 hours or gain a level of exhaustion.
- Can’t use magic actions nor attack other than your bite, but it doesn't break Concentration
- Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 1 Piercing damage.
The transformation options expand at higher levels
60 ft. Darkvision unless your race grants better
You do not need to breathe, but you can still inhale
A vampire using healing spells on non vampires will do necrotic damage instead
A non-vampire using a healing spell on a vampire will do acid damage instead
Previous Versions
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8/19/2026 3:13:46 AM
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