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General feat, prerequisite Level 4+, Natural Weapon or Armor
You gain one of the following benefits:

Improved Natural Weapons

  • The damage dice of your natural weapons increase by one size.
  • Primal Fury: Once per turn, your natural weapons deal extra damage equal to your Proficiency Bonus when you hit a bloodied creature.
  • Savage Escape: A number of times equal to your Proficiency Bonus per long rest, when you hit a creature with a natural weapon, you can as a reaction immediately Disengage and move up to half your speed (rounded down).

Improved Natural Armor

  • While you are not wearing armor, your AC increases by +2.
  • Primal Resilience: You gain resistance to one damage type of your choice. You can change this choice after finishing a long rest.
  • Thick Hide: A number of times equal to your Proficiency Bonus per long rest, when you are hit by an attack, you can use your reaction to gain resistance to  that attack’s damage.
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