Your exposure to wild magic has changed you, granting you the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You learn the chromatic orb spell. You can cast this spell without expending a spell slot or needing material components.When you cast t this way immediately roll on the surge table. Once you cast the spell in this way, you can't cast it in this way again until you finish a long rest. You can also cast this spell using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
d20 Surge Result 1 Your skin and clothes shift colours to match your surroundings. You gain a +1 bonus to Stealth checks for 10 minutes. 2 You briefly fade from view. Attack rolls against you have disadvantage until the start of your next turn. 3 Your hands glow with dim grey light. You have disadvantage on your next spell attack roll or ability check before the end of your next turn. 4 You instantly regain one expended 1st-level spell slot. If you have no 1st-level slots expended, you gain 5 temporary hit points instead. 5 Your voice booms at triple its normal volume for the next 1 minute. 6 Coruscating energy washes over you. You can immediately reroll a saving throw against one condition currently affecting you (e.g., poisoned, blinded). 7 You gain a d4. You can add this d4 to one attack roll, ability check, or saving throw you make within the next 1 minute. 8 Your weight is halved for the next 1 minute, and your jump distance is doubled. 9 Static electricity arcs from you. The next creature to touch you or hit you with a melee attack before your next turn takes 1d6 lightning damage. 10 You can immediately take the Dash or Disengage action as a free action. 11 Choose any other effect from this table to trigger automatically, or roll twice on this table and take both results (rerolling any 3, 9, or 11). 12 Harmless, colourful sparks shoot from your fingertips whenever you speak for the next 1 minute. 13 A faint, ghostly echo of your spell rings out. One creature of your choice within 30 feet has disadvantage on its next attack roll. 14 You shed dim light in a 10-foot radius for 10 minutes. You cannot benefit from being invisible during this time. 15 You can immediately teleport up to 10 feet to an unoccupied space you can see as a free action. 16 Beautiful, harmless flowers instantly sprout from the ground in a 5-foot radius around you, turning it into non-hazardous difficult terrain for 1 round. 17 A faint barrier of force surrounds you. You gain temporary hit points equal to your proficiency bonus. 18 You can see up to 1 mile away with perfect clarity for the next hour. 19 For the next 1 minute, you can add the modifier of the ability score increased by this feat to any initiative roll you make. 20 Your movement speed increases by 10 feet until the end of your next turn.
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