You possess a supernatural, predatory metabolism that allows you to absorb the latent magic and physiology of your prey—though it has ruined your taste for ordinary sustenance.
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Altered Physiology. You can no longer gain any hit points, buffs, or benefits from drinking potions or eating normal food and magical meals (such as Goodberry or a Heroes' Feast). They taste like ash to you and have no effect.
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Consume Essence. Once per day, you can spend 10 minutes consuming the fresh corpse of a creature slain within the past hour. The creature cannot be Undead. When you do, you gain one of the following benefits based on the creature's nature. This benefit lasts until you use this feature again or finish a long rest.
Choose One Benefit:
| Benefit Type | How it Works |
| Absorb Resistance | You gain resistance to one damage type that the consumed creature was resistant or immune to. |
| Mimic Weaponry |
If the creature had a distinctive attack in its stat block (such as a wolf’s Bite or a manticore’s Tail Spike), you can manifest a version of that weapon. * The Attack: You can use an action to make this attack. You are proficient with it, and you use your choice of Strength or Dexterity for the attack roll. * The Damage: On a hit, you deal the exact damage dice and damage type listed in the monster's stat block for that attack. You do not add your own ability modifiers to this damage. * The Limit: The maximum number of damage dice you can roll for this attack cannot exceed your Proficiency Bonus. If the monster's attack uses more dice than your PB, cap the dice roll at your PB. * Multiattack: If the creature had the Multiattack action, you cannot use it. You can only make a single attack per action using this feature. |
| Siphon Magic | If the creature could cast spells or had a magical ability (like a Red Dragon Wyrmling's Fire Breath), you can siphon a piece of that magic. Choose one spell or magical action the creature knew (DM's discretion, maximum level equal to half your proficiency bonus, rounded down). You can cast or use this ability once without expending a spell slot, using Constitution as your spellcasting ability. |
⚠️ Special Conditions & DM Notes
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Abyssal Flesh. Consuming the flesh of a demon or other creature originating from the Abyss is highly volatile. Doing so may result in unintended, chaotic side effects, madness, or mutations at the DM's discretion.
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DM Oversight. Because D&D monsters feature a massive variety of wild abilities, the DM has the final say on which specific spell, magical ability, or attack can be harvested from a chosen corpse.
Previous Versions
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6/21/2026 9:34:07 PM
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Coming Soon
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