Prerequisite: Triskarae
You can hold dangerous knowledge without being consumed by it.
- Increase your Intelligence or Wisdom by 1 (maximum 20).
- You gain advantage on saving throws against madness effects (including DM-defined sanity effects).
- When you succeed on a saving throw against a mind-altering effect, you may learn one symbolic or sensory detail about its source (DM discretion).
Narrative Hook: You remember what should have erased you.
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