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Vampiric Nature. You are now considered both an undead and a humanoid. You retain all of your normal traits of your normal race.

Dhampirs are creatures who have an unnatural hunger and have been granted a portion of vampiric power. They have increased speed (35 feet), darkvision, no need to breathe, and a fanged bite. These lineage traits come at a cost, however. Dhampirs hunger for blood, cerebral spinal fluid (like vampiric mind flayers), dreams, or something else. Overindulging can lead dhampirs to lose control, as their inner beast takes hold and sees prey where they once saw allies.

Although it is possible to resist their urges, it is a difficult challenge for even seasoned adventurers. Traits Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Your bite deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice: • regain hit points equal to the damage dealt by the bite • gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Keen Senses You have proficiency in the Perception skill. Necrotic Resistance

You have resistance to necrotic damage. Forbiddance. As a vampire can't enter a residence without an invitation from one of the occupants.

Harmed by Running Water. As a vampire takes 20 acid damage if it ends its turn in running water.

Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzeduntil the stake is removed.

Sunlight Hypersensitivity. While in sunlight, it has disadvantage on attack rolls and ability checks. You are also weak to Radiant damage.

Living statue: Being a pure blood vampire wile you are well fed, you will appear mortal. Any living creature must make a Insight check against your charisma check to see through your disguise.

Spider Climb. The pure blood vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Natural Weapons. Your claws and fangs are natural weapons which you can use to make unarmed strikes, they deal 1d4 + your Strength modifier in slashing damage for your claws and 1d6+ your strength modifier in piercing damage for your fangs

Vampiric mist You have the innate ability to cast Misty Step at will. Vampiric sight The eyes of a Pure Blood Vampire are sharp as predators of night. You have Dark vision through regular and magical darkness out to 120ft. You also have advantage on perception when in darkness or dim light.

Shadow walker When in shadow, your enemies have a hard time seeing you giving you a bonus if + 2 in stealth if you succeed in a stealth check. If you Fail you will be seen easier and quicker and will not obtain the bonus.

Blood sense The Pure Blood vampire can sense the blood of bleeding creatures in a 500 meter radius of itself allowing it to hunt them down. Vampiric levitation At all times you are capable of floating about 2-3 inches off the ground. anything Above this can only be sustained for 10 minutes. Equal to walking speed

Sleepless watchers Because you are technically undead you don’t require any sleep only a form of meditation where you are still alert and aware of your surroundings.

Hello, The Name's Alucard
During your first turn in combat you have advantage on attack rolls against any creature that does not know that you are a vampire.

Dhampire Image

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