Fey Princess's Capricious Court Image

The Feywild itself delights in your laughter, and the impossible dances to your tune. Fortune and folly become little more than toys in your hands, while your companions find themselves blessed by the revelry of your enchanted court.

Fey Court Revelry

You can invoke the whimsical magic of the Fey Courts a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

As a Bonus Action, roll on the chosen Fey Wild Magic table (or another table approved by the DM). The effect occurs as normal unless altered by your Fey Sovereignty.

Fey Sovereignty

Immediately after determining the result of the roll, you can use your Reaction to redirect fate itself.

Choose one creature you can see within 60 feet of yourself. That creature becomes the target of the rolled effect instead of you, provided the effect is capable of affecting another creature. The original duration, saving throws, and other rules of the effect remain unchanged.

Examples include (but are not limited to):

  • Granting another creature a Flying Speed.
  • Causing another creature to become magically transformed into a harmless plant.
  • Bestowing magical boons, enchantments, or inconveniences upon another creature.
  • Redirecting beneficial or detrimental effects that would normally affect only you.

If the rolled effect cannot reasonably affect another creature, the DM determines the closest appropriate outcome.

The Queen's Merry Court

For 1 minute (or until the start of your next turn, at the DM's discretion), shimmering pixie lights, dancing flower petals, laughing sprites, floating teacups, butterflies of moonlight, or other Fey manifestations fill the air around you.

Choose a number of willing creatures you can see within 60 feet (including yourself if you wish) up to your Proficiency Bonus.

While the revelry lasts, each chosen creature scores a Critical Hit on a roll of 18–20 with weapon attacks and spell attacks.

 

 

 

Feywild Wildmagic

Whenever instructed to roll on the Feywild Wildmagic table, roll a d100 and consult the table below.

d100 Effect
01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
03-04 Your eyes start to glow bright pink. For the next minute, you can see any invisible creature if you have line of sight to it.
05-06 Your Skin turns to tree bark and your hair is replaced by thick vines. While you are in this Form your AC increases by 2. The form lasts for 1 minute.
07-08 You cast Fireball as a 3rd-level spell centered on yourself.
09-10 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
11-12 You feel your hands and skin burning up with fire magic. The next spell you cast that does fire damage does an extra 2d6 fire damage.
13-14 You summon two Goblins (Shroffy and Glophof) who carry a two man saw. If you are in a fight, they will aid you and disappear after 1d4 h.
15-16 Creatures have disadvantage on saving throws against the next spell you cast within the next minute that involves a saving throw. Your hands glow with a purple light that pulsates slightly.
17-18 An eye appears on your forehead and stays there for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
19-20 A field of strong-smelling flowers starts to grow in a 15 ft. radius of you. Every creature that is able to smell gets 10 temp hp.
21-22 A silk thread starts to encase you in a cocoon. You are restrained, and can free yourself with an Action (Str safe 10). If you remain in the cocoon for 2 Rounds you regain all your lost hit points and expended spell slots. The cocoon has 15 Hp and an AC of 10.
23-24 You are unable to filter thoughts you say and think from one another. For the next 1d4 hours you can’t lie and often start speaking your thoughts out loud.
25-26 For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
27-28 Barbed vines start to grow out from where you stand in a 20 ft. radius. The vines are difficult terrain and a creature takes 1d4 piercing damage for every 5ft. it moved in the vines.
29-30 Birds and critters seek you out. You gain the benefits of speak with animals for the next 1d4 hours and you have disadvantage on stealth checks.
31-32 You magically leave a trail of breadcrumbs everywhere you move for the next hour.
33-34 Maximize the damage of the next damaging spell you cast within the next minute.
35-36 You regain 2d10 hit points.
37-38 You grow tiny butterfly wing gaining a flying speed of 10 ft. for the next day.
39 Flute music starts playing on the wind. All creatures within 20 ft. of you must succeed a Charisma saving throw of fall asleep.
40-41 You feel your legs twist and hair growing out, transforming them into bunny legs, tripling your jump distance for the next 1d4 h.
42-43 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts. You leave behind a shard of backed clay that lets you cast speak with plants, which consumes the shard.
44 You summon a ring of campestris, which starts singing merrily. If you sing along with them, you gain a 1d6 that you can use on one ability check or attack within the next 24 hours.
45-46 Antlers grow from your head. You can make a melee attack with them with your spell attack bonus, dealing 1d8 +CHA piercing damage. Every attack has a 50% chance of breaking of an antler. They last until you break them off.
47-48 You summon a treeblight from the ground, which follows your every order. After 1 hour it spontaneously catches fire and dies.
49-50 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
51-52 You cast Fly on a random creature within 60 feet of you. It grows bat like wings witch feathers on the flesh of the bones.
53-54 A tree starts to grow around you, encasing you within it. You can’t use somatic components for spells and are restrained. You can move your branches at will gaining you the stat block of a treeant, with a movement of 0 ft.. After 1d6 turns the tree withers away.
55-56 Your skin and equipment turn the color of the background that you stand in front of, granting you advantage on stealth rolls and the ability to hide in plain sight.
57-58 You can take one additional action immediately.
59-60 A tiny storm cloud forms over your head, raining down on you.
61-62 You vomit black oil that immediately turns into a boggle that starts running away from you.
63-64 You animate an object within 60 ft. of you, which now if in control of the dm. it is able to talk. It ceases to be animated after 1d4 minutes.
65-66 You and 3 Random creatures within 40 ft. of you are incased in a purple bubble that gives you total cover. The bubble pops at the start of their next turn. You can expend one sorcery point to choose creatures instead of the feature being random.
67-68 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute, granting you advantage on Charisma based skills.
69-70 You feel magic filling your body. In your next turn you can use one metamagic without expending sorcery points.
71-72 Your skin turns to mother of pearl, granting you resistance to magic damage, but volubility to bludgeoning damage. Your skin revertes to normal after 1d4 ours.
Fey Princess's Capricious Court Image

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