Genie Touched (Rift Walkers) Image
Prerequisite: Level 4+
 

General Feat (Prerequisite: Level 4+)

You have been gifted power by a genie, primordial, or some other powerful elemental entity, granting you the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Genie Magic. You learn the Magic Weapon spell and one 1st-level spell of your choice. The 1st-level spell must be from the Evocation or Transmutation school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.* The spells' spellcasting ability is the ability increased by this feat.

*Note: D&D Beyond does not allow adding spells that consume spell slots using feats. Use Avrae snippets/aliases to make the feat function correctly.

 

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Genie Touched (Rift Walkers) Image

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