The natural world has imbued you with a portion of it power and longevity.
Primordial Vitality
Your maximum hp increases by an amount equal to your level, and by one each time you gain a level. Additionally, the maximum lifespan for your race (if any) increases by half.
When you choose this feature, you gain the Primordial Vitality effect and one other effect of your choice from the options below:
Nature's Wrath
Once per turn when you hit with a melee weapon, natural weapon, or unarmed strike you may deal 1d6 of either Acid, cold, fire, lightning, or poison damage to the target.
When you use Nature's Wrath, you may choose to channel your might into the target and open the up to further attack. The target makes a Constitution saving throw against your spell save DC, if it fails this save it is made vulnerable to the damage type dealt by your Nature's Wrath until the end of your next turn.
You may use this feature a number of times equal to your proficiency bonus, regaining any expended uses on a long rest.
Primordial Bulwark
When you are targeted by an attack or forced to make a saving throw, you may use your reaction and expend a level 2+ spell slot to give yourself a bonus to your AC and saving throws equal to your Wisdom modifier until the end of the current turn.
Additionally, you gain resistance to one damage type, choosing between Acid, Cold, Fire, Lightning, or Poison.
Unpredictable Tempest
When you cast a druid spell or cantrip and it deals either Acid, Cold, Fire, Lightning, or Poison damage, you may change the damage dealt by the spell to one of the other listed damage types.
You may use this feature an amount of times equal to your Wisdom modifier, regaining all expended uses on a long rest.
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