General Feat (Prerequisite: Level 4+, Dexterity 13+)
You're a quick shot and a master marksman of any firearm. You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Master of Arms. You gain proficiency with the following weapons; pistols, heavy crossbows, revolvers, muskets, rifles, shotguns and all firearms.
Ignore Loading. You ignore the loading property of all weapons you are proficient with. If you’re holding one of them, you can load ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with ranged weapons you are proficient with.
Double Shot. When wielding a pistol, it gains the Light property and can be dual wielded with other Light weapons, such as a Dagger. When you use your bonus action to make the extra attack of the Light property with a pistol, add your ability modifier to the attack. If you dual wield two pistols, you can make the extra attack of the Light property on your Action instead of your bonus action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/10/2026 9:52:39 PM
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8
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0
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Coming Soon
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5/10/2026 10:08:56 PM
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9
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0
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1.1
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Coming Soon
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5/11/2026 12:41:22 AM
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10
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0
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Coming Soon
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6/30/2026 6:53:59 AM
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18
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0
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1.2
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Coming Soon
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