Really?
Years of doing dumb shit has taught you to take risks and a lot of times... people don’t expect something that stupid.
You can throw weapons without the thrown property. Their range is equal to five times your strength modifier or half as much for weapons with the heavy property. Weapons with the light or finesse properties can use your dex modifier to determine range.
When using an attack to throw your non throwing weapon you make the attack with advantage. The AC of the target rises by 1 for every 5 feet passed 10 feet of the throw. After throwing a weapon you must use a bonus action to rearm yourself by either collecting the weapon that was thrown or by pulling out a new weapon entirely. When the attack is a success and the enemy that is hit has not seen you use this feat the attack is an automatic Crit.
Math stuffs:
Range= 5xStr mod
Range Heavy= 2.5xStr mod
Range Finesse/light= 5xStr or Dex mod
Enemy AC = +1 for >10, +2 for >15, +3 for >20, +4 for >25, etc etc
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/8/2021 9:03:03 PM
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54
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4
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1.1
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Coming Soon
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Posted Feb 9, 2020Hmmm.... Maybe make this a bit more... D&D like? Just make things a bit more polished and formal, it would seem better.
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Posted Feb 9, 2020Yeah I was looking at it compared to the others that are available. And saw the look. I’m going through and updating it with the bullet points and stuff. Mostly made it for my friends in our game. This one seemed like something other players would enjoy so I figured I’d go ahead and publish this one. My grammar isn’t great on some stuff either. Already getting questions on if it’s intended to maintain proficiency with the weapons and if it’s the 1d4 improvised weapons rule or getting the full damage from the weapon.