Venomous Heritage Image
Prerequisite: Green Dragonborn
 

Venom Extraction. At the end of a Long Rest, you can safely harvest a dose of your own venom. The venom retains its potency until you finish your next Long Rest, after which it loses all effectiveness if unused.

As a Bonus Action, you can apply the venom to one melee weapon or up to three pieces of ammunition. The venom remains until it is used to hit a creature or until you finish your next Long Rest.

A creature hit by a venom-coated weapon or piece of ammunition takes an extra 1d8 Poison damage and must succeed on a Constitution saving throw (DC equals 8 + your Constitution modifier + your Proficiency Bonus) or have the Poisoned condition until the start of your next turn. Once a dose of venom has affected a creature, it is expended.

Venomous Bite. Your fangs become natural weapons. When you take the Attack action, you can replace one of your attacks with a bite. On a hit, the bite deals 1d6 Piercing damage + your Constitution modifier.

Once on each of your turns, when your bite hits a creature, you can force it to make the same Constitution saving throw against your venom. On a failed save, the creature takes 1d8 Poison damage and has the Poisoned condition until the start of your next turn. On a successful save, the creature takes only the poison damage.

Venom DC. (DC equals 8 + your Constitution modifier + your Proficiency Bonus)

Venomous Heritage Image

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