You have protected and cared for your companions for so long that you can't not protect them. Whenever an ally who you know well takes damage, you spend as much movement as possible to reach them and use your shield. The shield fully protects them from the damage and then takes one damage counter. When a shield reaches two damage counters, the shield can only function as a normal shield until you complete a long rest. When you have no shields that haven't taken two damage counters, you still protect, but by using yourself as the protection. When you have no shields that haven't taken two damage counters you must throw yourself in front of the damage to absorb it for your friend. You take the damage that would've been dealt to your friend, but your friend can then shout words of encouragement to you, giving you 1D20 temporary HP. When you use movement to protect someone, you expend the movement for your next turn. Because of this rule, you can not protect somebody more than your movement speed+5ft.
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