Chosen Of The Space Between Image

You have a number of Interstices equal to your proficiency bonus. You regain all expended Interstices when you finish a long rest.

Untraversing. Your movement is not travel. When you move on your turn, you disappear and reappear at the end point without crossing the space between. You must end your movement in an unoccupied space you could have reached by walking, and you can't exceed your speed.

You don't provoke opportunity attacks, you ignore difficult terrain, and you don't trigger effects that key on entering, leaving, or occupying the spaces you would have passed through. You can't pass through a barrier you couldn't have walked around.

The Extra Beat. On each of your turns, after you take a bonus action, you can take one additional bonus action. This second bonus action can't be used to make an attack or cast a spell.

The Cupboard. As a bonus action, you can expend 1 Interstice to open a door in an unoccupied space you can see within 5 feet of you. The door opens into a 10-foot cube of featureless gray, which can hold up to 500 pounds and 64 cubic feet of material. You and other creatures can enter and leave it as part of your movement.

Objects left inside remain there indefinitely, persisting between manifestations. The door is visible to all and remains open while the space exists. After 1 minute the door closes, and any creature still inside is ejected into the nearest unoccupied space.

If you open the door inside another extradimensional space, or bring an extradimensional container into it, both are destroyed and a rift opens to the Astral Plane. Everyone knows this. Everyone does it anyway.

The Long Second. As an action, you can expend 2 Interstices to choose a creature you can see within 30 feet. It must succeed on a Charisma saving throw against your gap DC or be removed from time along with you.

You and it stand in a featureless gray replica of a 30-foot-radius space. You take a turn, then it takes a turn. Neither of you can leave the space. Legendary actions, lair actions, and reactions from creatures outside the moment don't function. No durations tick, no concentration is checked, and nothing else in the world happens at all.

When both turns end, you each return to the space you left, retaining all damage and conditions gained inside. No one else saw anything.

Once you have used this on a creature, you can't use it on that creature again until you finish a long rest. It will remember.

Chosen Of The Space Between Image

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