You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Knights of the Sword are often focused on the continual struggle against Evil and strive to learn more about how best to combat it. While these knights often seek out knowledge or divine learning, they also have the courage and strength to resist the terrors and temptations of darkness. Bravery steels your spirit, granting you these benefits:
3rd Level Feature:
Belief in the Sword. When you join the order at 3rd level, you gain advantage on saving throws against being charmed or frightened.
7th Level Feature:
Secrets of the Sword. Your studies and faith in Paladine or Kiri-Jolith have granted you limited access to his divine power. You learn two cantrips from the cleric spell list. Additionally, choose two spells have the cleric spell list that are third level or lower. You have the ability to cast each spell once at its lowest level. Once you cast them in this way you must finish a long rest before you are able to cast them again. When you gain a level in this class, you may exchange a spell you know for another spell that meets this feature's criteria.
The ability to cast these spells is considered a blessing from either Paladine or Kiri-Jolith (your choice), and manifests itself as a single weapon of your choice which bears the mark of the god you chose, called the Mark of the Patrons. this weapon can be used as a spellcasting focus for these spells.
10th Level Feature
Spare the Sword. You have received the gift of healing from your patron. As an action, choose one ally that you can see. That ally regains a number of hit points equal to [roll]4d4[/roll]+your wisdom modifier. You are able to use this feature a number of times equal to your Wisdom modifier (Minimum 1). You regain all uses of this feature upon completing a long rest.
Additionally, you gain proficiency in the Charisma (Persuasion) and Wisdom (Insight) skills.
15th Level Feature
Lost Secrets of the Sword. Your studies and faith in Kiri-Jolith have granted you even more access to his divine power. You gain two additional cantrips as well as two additional spells that are sixth level or lower from the cleric spell list. You have the ability to cast each spell once at its lowest level. Once you cast them again, you must finish a long rest before you can cast them again. When you gain a level in this class, you may exchange a spell you know for another spell that meets this feature's criteria.
18th Level Feature
Divine Blessing of the Sword. Starting at 18th level, when you fail a Wisdom saving throw to maintain concentration on a cleric spell, you can use your reaction to unleash a wave of blinding, divine light, forcing all hostile creatures within 30 feet of you to make a Constitution saving throw. On a failed save, each creature takes [roll]3d8[/roll]+5 radiant damage or half as much on a success.
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