Bomu Bomu no Mi (Bomb)v3
Devil Fruit, Rare
Type. Body Enhancer Paramecia
Fruit appearance. A round, pink fruit with a stem that resembles a fuse, and spiral patterns across its surface.
Description. Grants the user the ability to create and detonate explosions at will. The user can also infuse parts of their body with explosive energy.
Sea Weakness. You are weak to water and seastone.
Explosion Immunity. You gain immunity to fire damage.
Bomb Body. Your body becomes highly explosive. When you are hit with a melee attack, you can use your reaction to cause an explosion, forcing the attacker to make a Dexterity saving throw (DC equal to your Devil Fruit save DC). On a failed save, they take 2d8 fire damage, or half as much damage on a successful one.
Explosive Creation. You can flick your explosive boogers You learn the fire bolt cantrip. Additionally, you can touch an object no larger than a 5-foot square and imbue it with explosive energy as an action. As a bonus action, you can cause the object to explode if it is within 60 feet of you. Any creature within a 10-foot radius must make a Dexterity saving throw (DC as above), taking 3d8 fire damage on a failed save, or half as much damage on a successful one. Only a number of objects equal to your proficiency bonus can remain explosive at a time, and it can only remain explosive in this way for 1 hour.
Silent But Deadly. As a free action for 1 charge you can make your explosions silent giving you advantage on a devil fruit roll to hit attack roll.
Delayed Blast. As an action for 2 charges you can set up an explosive that when triggered, the explosive erupts with kinetic energy in a 10-foot-radius sphere centered on the explosive. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw (DC equal to your Devil Fruit save DC). A creature takes 5d8 fire damage on a failed saving throw, or half as much damage on a successful one.
Charged Bomb. You can touch an object no larger than a 5-foot square and imbue it with explosive energy as an action. As a action, you can cause the object to become charged with explosive energy. The damage starts at 0d8 fire damage and at the start of each round the damage increased by 5d8 to a maximum of 10d8 and 10 rounds, additionally the radius of the explosion starts at 5 ft and every other round increases by 5 ft. This ability requires concentration and only one object can be charged at a time, additionally if concentration is lost or the 11th round happens before concentration is dropped the object explodes causing creatures in the radius to make a dexterity saving throw full damage on a failed save, or half as much damage on a successful one.
Spells (Explosive Techniques). This devil fruit power has 9 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Bombing Hands (Burning Hands; 1 charge, and can cast at higher levels by spending additional charges), Explosive Impact (shatter; 2 charges), Bomb Ball (fireball; 3 charges), Explosion Wall (wall of fire; 4 charges), and Flame Strike (5 charges). The devil fruit regains expended charges daily at dawn.
Muscle Memory(Awakening). You've surpassed the limits of your power through the use of a spirit surge. You May use your awakening an additional time without expending a usage.
Awakening (Final Detonation). Once you've awakened your power, you can use an action to cast Howitzer Impact, without expending a spell slot or material components. You can't use this action again for another 24 hours.
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