Piloted Scenario Trait You are not an autonomous being. You have a gnome piloting you with his own designated character sheet. You are effectively armor.
Powered Armor Scenario Trait You have access to the Powered Armor trait. (check separate trait for more details)
The Mobile Forge Scenario Trait M.O.R.T carries a detachable forge on his back equipped with a fully functioning set of Tinker's Tools, Carpenter's Tools, and Smith's Tools, plus a removable, portable set of Thieves' Tools. From this forge, Glimbo and M.O.R.T can craft ammunition for any firearm.
Crafting: Ammunition. 1 piece of Scrap Metal, cast into shape, yields 5 bullets (rifle or pepperbox).
Crafting: Spare Parts. Three types exist:
- M.O.R.T Spare Parts: 3 pieces of Scrap Metal (2 lb. each), melted into a casting using Smith's Tools and the special item M.O.R.T Spare Parts Metal Casting. Produces 1 M.O.R.T Spare Part (6 lb.).
- Eldritch Droid Spare Parts: 1 piece of Scrap Metal (2 lb.), melted into a casting using Tinker's Tools and the special item Eldritch Droid Metal Casting. Produces 2 Eldritch Droid Spare Parts (1 lb. each).
- M.A.U.V. Spare Parts: 15 pieces of Scrap Metal (2 lb. each), melted into a casting using the special item M.A.U.V. Metal Casting. Produces 1 M.A.U.V. Spare Part (30 lb.).
Crafting ammunition or spare parts costs a charge of Tinker's Magic. Using a charge of this ability affects both M.O.R.T and Glimbo.
Scavenger's Eye Scenario Trait M.O.R.T and Glimbo can search for Scrap Metal at any time. Doing so is an Investigation check with the DC set at the Keeper's discretion.
Repairs, Not Rest Scenario Trait M.O.R.T cannot heal traditionally and gains nothing from a long rest. He must be repaired using M.O.R.T Spare Parts: 2 Spare Parts per repair, restoring 1d8 + 4 hit points.
Keeper of the M.A.U.V. Archetype: The Engineer The Marrowdeep Automatic Universal Vehicle answers to Glimbo alone, and pilots best when M.O.R.T slots into its control cradle. It is the party's transport, camp, cargo hold (300 lb. capacity), gun platform, and the radio relay that carries your words to the other crew across the dead city. It burns fuel, it breaks down, and keeping it alive is your responsibility. If the M.A.U.V. goes silent, so does every message.
The M.A.U.V. can be repaired by Glimbo or M.O.R.T using Smith's Tools, a crowbar, and 2 M.A.U.V. Spare Parts. The process destroys the crowbar and reduces the craft's damage by one level. Only an artificer can perform this repair. This action will cost M.O.R.T 10 oil charges or Glimbow a loss of Motivation.
The Drone Frame Scenario Trait Your three Eldritch Cannon types are built as fold-away droids that stow in one of M.O.R.T's back compartments. Only one may be deployed at a time, per Eldritch Cannon mechanics. They share a single memory chip: if one is destroyed while in use, none of them work until repaired. Destroyed droids do not magically replenish each day; they must be physically repaired using 1 Eldritch Droid Spare Part.
Outside combat, a droid can instead perform simple labor as per the Unseen Servant spell, with a Strength of 8. If it drops to 0 hit points, the effect ends. Once on each of your turns as a bonus action, you can mentally command the droid to move up to 15 feet and interact with an object. It can perform simple tasks a human servant could do: fetching things, cleaning, mending, lighting fires, serving food. Once you give the command, it performs the task to the best of its ability until complete, then waits for your next command. If you command it to perform a task that would move it more than 60 feet away from you, the effect ends. Duration is 1 hour, as per Eldritch Cannon rules.
Hull Integrity Scenario Trait If M.O.R.T is ever reduced to 0 hit points, he goes inert, permanently, without Death Saves. Nothing Glimbo knows can bring him back, and no one alive knows more than Glimbo. The pilot ejects into a hellscape with 10 hit points and a Tinkerer's and Pepperbox Pistol.
EJECT Scenario Trait It takes 1 action and half of his movement for Glimbo to eject from M.O.R.T.
Machine, Not Man Scenario Trait M.O.R.T is exempt from all Motivation and Sanity loss and does not need to rest or require food, unless otherwise specified. However, he requires Oil to stay operational. One tank of Oil holds 12 charges.
Proficiencies M.O.R.T is proficient with heavy armor. M.O.R.T and Glimbo are proficient with firearms.
Steady Hands, Strange Days Scenario Trait M.O.R.T is an arcane engine walking through a city where the arcane has gone rancid. From time to time, at moments of the Keeper's choosing, Glimbo must make an Intelligence saving throw to keep sole control of the machine. The DC starts low and climbs the longer you remain in the city. If Glimbo's Sanity is below 20 when the save is called, it fails automatically.
On a failure, something else grips the controls for a time.
Keeper of the M.A.U.V. Archetype: The Engineer The Marrowdeep Automatic Universal Vehicle answers to Glimbo alone, and pilots best when M.O.R.T slots into its control cradle. It is the party's transport, camp, cargo hold (300 lb. capacity), gun platform, and the radio relay that carries your words to the other crew across the dead city. It burns fuel, it breaks down, and keeping it alive is your responsibility. If the M.A.U.V. goes silent, so does every message.
The M.A.U.V. can be repaired by Glimbo or M.O.R.T using Smith's Tools, a crowbar, and 2 M.A.U.V. Spare Parts. The process destroys the crowbar and reduces the craft's damage by one level. Only an artificer can perform this repair. This action will cost M.O.R.T 10 oil charges or Glimbow a loss of Motivation.
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