Powered Armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a heavily muscled warrior, and its great helm is unusual in that it has no openings, only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large metal bosses adorn the armor in seemingly random fashion. On the back of the armor's left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red crystal.
During this adventure, you gain the following benefits:
- You have effectively Plate armor with a +1 bonus to AC.
- Your Strength score is 20 (this has no effect if your Strength is already 18 or higher).
- Your Constitution is 22
- You have advantage on death saving throws.
The armor has further capabilities that can be powered either by Oil Charges or by your own life energy. You can use a bonus action to draw power from an Oil Charge or sacrifice hit points to gain one of the following benefits:
- Fire the arm-mounted shotgun, Boom Dandy Mk 4 Ranged weapon (3 Oil Charges or 15 hit points). No ammunition required. Once per session.
- Forge Hammer Melee Weapon (2 Oil Charges or 10 hit points)
- Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 Oil Charge or 5 hit points).
- Fill the armor with air, allowing you to breathe normally in any environment for up to 1 hour (1 Oil Charge or 5 hit points).
- Gain Darkvision to a range of 60 feet for up to 1 hour (1 Oil Charge or 5 hit points).
The armor can accept only one tank of Oil at a time. One tank of Oil holds 12 charges.
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