Close Quarters Fighter: When holding a dagger in each hand, your daggers deal 1d6 damage instead of the usual 1d4. However, due to the changes to your fighting style, your daggers lose the Thrown property.
Poisoned Blades: Your daggers deal an extra 2 poison damage on a hit.
Twisting the Knife: As a bonus action, deal 1d8+proficiency bonus extra damage to your damage roll after hitting. The target must succeed on a wisdom saving throw (DC = 8 + your proficiency bonus + the Ability Score modifier used for the attack) or is incapacitated until the end of your next turn. You can use this ability a number of times equal to your proficiency bonus - 1. You regain all expended uses after a long rest.
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