Heir Of The Spirit Veil Image

Heir of the Spirit Veil

"The veil between worlds has grown thin around you. Those who came before no longer whisper from afar—they walk beside you, lending their strength until your task is complete."

Your connection to the Thinning Veil has awakened into a rare gift known only to a handful of spirit mediums. You have learned to briefly invite willing souls across the veil, allowing them to guide your body without surrendering your own identity.

Increase your Intelligence or Charisma score by 2, to a maximum of 30

Spirit Channeling

As a Bonus Action, you may channel one willing ancestral spirit for 1 Round during battle.

You can use this feature once per Long Rest.

While channeling:

  • You shed faint silver-blue spiritual flames.
  • You can see Invisible creatures and into the Ethereal Plane out to 30 feet.
  • You have Advantage on Wisdom (Insight), Wisdom (Perception), and Intelligence (Investigation) checks.
  • You cannot be Frightened or Possessed.
  • Allies within 60 ft have advantage on the next three saving throws or attack rolls ( but they can only use this once per turn)

Guided Hands

Once on each of your turns while Spirit Channeling is active, you may add 2d8 Psychic damage to one weapon attack that hits.

If the attack qualifies for Sneak Attack, you may instead move up to 10 feet immediately after the attack without provoking Opportunity Attacks as the guiding spirit briefly shifts your body.

Voices Beyond

While channeling, you may cast the following spells without material components, using your choice of Intelligence or Charisma as the spellcasting ability:

  • Speak with Dead (once)
  • Augury (once)

After casting either spell, it cannot be cast again until the next Long Rest.

Ancestral Intervention

When you fail an Ability Check, Saving Throw, or miss with an attack roll, you may ask the guiding spirit for aid.

Roll 1d6 and add the result to the roll, potentially turning failure into success.

Once used, this benefit cannot be used again until the Spirit Channeling ends.

Kindred Soul

Friendly spirits recognize your gift.

Ghosts, ancestral spirits, and other non-hostile incorporeal creatures begin with an Indifferent attitude toward you instead of Hostile, unless magical compulsion or their nature dictates otherwise.

The DM may also provide brief visions, whispered memories, or impressions left by spirits lingering in an area.

 

Whispers of the Veil. 

During a Long Rest, you may spend 10 minutes in quiet meditation. You can ask a willing ancestral spirit one question about a place, person, or object you have personally encountered. The spirit answers truthfully to the best of its knowledge, though its memories or knowledge may be incomplete or colored by its own experiences.

Made by Magelord8521/Mystic Queen for his chosen sister lynx for an early bday present in 2026

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