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When wielding a shield or a versatile weapon that you are two-handing you can parry an incoming melee attack. When a creature lands an attack roll on you you can use a reaction to roll a 1d20 using your weapons attack modifier or (in the case of using a shield) your strength modifier, if you meet the attacking roll exactly you reduce all damage to 0, if you simply beat the roll you reduce the damage by one die equal to 1 damage die of the attacking weapon. Parries are not possible against critical hits. 

This feat adds features depending on feats the player may also have:

1. Dual Wielder- Having this feat allows you to reduce the damage of a critical hit if you roll a critical roll yourself at the cost of loosing your modifier. You can choose to not use this ability and just use the base Parry rules while using your main hand weapons modifier. In order to use the bonus feature granted by Dual Wielder you must me wielding 2 versatile weapons. You can still gain the base features of Parry even if your off hand weapon is a finesse weapon or a shield.

2. Shield Master- Having this feat allows you to add your Athletics modifiers to the damage reduced. This feat also allows you to reduce a critical hit if the opposing roll meets the triggering attack roll. If the opposing roll succeeds the damage is reduced to 0 while throwing you off balance giving attacks against you advantage until your next turn.

3. Telekinesis- Having this feat allows you to use the Parry rules against melee attacks and spell attack rolls without a weapon using your int modifier. Spell damage cannot be reduced but you can possible prevent the spell from being cast while still costing the castor a spell slot. You make the Parry using your int modifier, if you beat the targets spell attack roll the spell is not cast and the spell slot gone or the ability use to cast the spell is used. If the opposing roll is a critical the spell backfires in the castors face dealing half damage.

4. Weapon Mastery (Class or lvl up feat) or Attunement- If you have mastery with any weapon or are attuned with that weapon you can use the abilities of Parry with that weapon. Additionally if that weapon is a magic weapon you can use the rules of parry against spells that use attack rolls. If you choose to use your reaction to parry a spell that has additional effects that require saves to avoid and fail the parry you suffer the effects of those spells without the chance to make a save. Otherwise if you succeed the Parry any creature forced to make a save succeeds instead.

Parry Image

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