Spiked Chain Maneuvers Image
Prerequisite: Requires proficiency in Spiked Chain. Requires proficiency in Spiked Chain
 

You have become a master of using the spiked chain. You can make the following maneuvers in the place of one of your spiked chain attacks.

Chain Trip. You can make a melee attack against a target with a penalty to hit (6 - Proficiency). On a successful hit you can knock the target prone and do 1d4 piercing damage. 

Grapple. You can make a melee attack against a target with a penalty to hit (6 - Proficiency). On a successful hit the target is grappled and takes 1d4 piercing damage. The target takes 1d4 piercing damage at the beginning of each of it’s turns when grappled in this way. 

Pull. If you have a creature grappled with your chain you can make a contested strength saving throw to pull the target either towards you or to the left or right 5 ft. The target takes 1d4 piercing damage regardless of the result.

The chain bursts on a contested strength check of 30 (combined). To break out of the grapple requires a DC 20 Strength check. 

A burst chain has a range of 5 ft. and uses a d6 as it’s damage die. You cannot perform these maneuvers with a burst chain.

Spiked Chain Maneuvers Image

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