Prerequisite: Level 4+, Mage Hand Legerdemain Class Feature
Your bag of magical tricks confounds and frustrates your opponents and delights bystanders.
- Ability Score Increase. Your Dexterity or Intelligence score increases by 1, to a maximum of 20.
- Prestidigitator. You learn the Prestidigitation cantrip, and can cast it for free on your turn without requiring an action or verbal component.
- Effortless Legerdemain. When you cast Mage Hand, it lasts until you fall unconscious. In addition, it can manipulate multiple objects in a 5-foot radius as long as their combined weight does not exceed the spell’s limitation. For example, you could magically juggle several knives, shuffle and deal cards in midair, or scoop up a pile of scattered coins into your waiting belt pouch. The objects must all be made to do similar things - for example, you could cause ten quill pens to dip into inkwells and write the same word, but not different words.
- Into Thin Air. You can use a Bonus Action to stow an item in your hand or held by your Mage Hand within a hidden extradimensional space that only you can access, or retrieve an item from within the space. The space can hold up to one object per rogue level, each of which can weigh no more than 5 pounds. This can be done as part of the same Bonus Action as that used to direct the Mage Hand or use Sleight of Hand. A Dispel Magic spell cast specifically against this extradimensional space can cause all the items to appear in midair next to you. Treat it as a 5th-level spell. In an area of anti-magic, the space is inaccessible. A handful of smaller, similar items such as a deck of cards, a sheath of darts, or a pile of coins can be considered one object.
- Flashy Distraction. You can use a Bonus Action to briefly shroud yourself in smoke or sparkles of light. You become Invisible until you cast another spell, make an attack, or your turn ends. You regain the use of this ability after a short rest, or by sacrificing any spell slot.
Previous Versions
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7/19/2026 7:19:40 PM
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