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 Bloodfang Requiem – Progression

Lv 5 – Initiate of the Crimson Path

  • Blood-Linked Weapon: As a bonus action, bind a weapon to your very being, that weapon deals an additional 1d4 necrotic damage.
  • Blood Feast: When you reduce a creature to 0 HP with your binded weapon, regain HP equal to your Proficiency Bonus.

Lv 10 – First Release: Crimson Claw

  • Blood-Linked Weapon Upgrade: The additional weapon damage dealt from your binded weapon upgrades to 1d6
  • Blood Feast Upgrade: When you reduce a creature to 0 HP with your binded weapon, the amount of hp regained now equals double your proficiency bonus
  • Sanguine Edge: Slashing damage inflicts the bleeding condition on hit (1d6 necrotic damage every round) healing of 2nd level or higher will clear the condition.

Lv 15 – Second Release: Vampire King’s Dominion

  • Necrotic Resistance: Gain resistance to necrotic damage.
  • Hemorrhage Slash (1/LR): You unleash a necrosis filled gas from your binded weapon, 30-ft cone, 5d8 necrotic damage (Dex save for half).
  • Dominating Aura: Advantage on ability checks against creatures inflicted with your bleeding condition or creatures that are bloodied (Less than 50% HP)

Lv 20 – Final Release:  Bloodstorm Sovereign

  • Sanguine Edge Upgrade: The bleeding condition damage upgrades to a 1d10. 
  • Unyielding Corruption: Necrotic damage from your weapon attacks bypass resistance.
  • Sanguine King: When you drop an enemy to 0 HP, all creatures within a 15ft radius must make a Wisdom saving throw or be frightened. (Save DC = Your DC).

Mythic Progression

Mythic Lv 5 –Crimson Ascendant

  • Blood Linked Weapon Upgrade: The additional weapon damage dealt from your binded weapon upgrades to 2d6
  • Life Rend: On a successful crit, roll max damage on any die rolled for necrotic damage and heal for that amount.
  • Aura of Bloodletting: Up to four enemies of your choosing within 10 ft take 1d8 necrotic damage if they are inflicted with the your bleeding condition or are bloodied (Less than 50% HP)

Mythic Lv 10 –  Scarlet Apocalypse

 

  • Bloodstorm Unchained (1/LR, 1 minute)

 

    • All weapon attacks deal an additional 4d6 Necrotic Damage
    • Regain 25 HP at the start of your turn.
    • Hemorrhage Nova: You glow with crimson energy and expel a powerful red mist blast from your body, all creatures within a 60ft radius must make a Constitution 

Epic Progression

Epic Lv 5 –  Eternal Vampire Lord

 

🟢 Bloody Adaptability: Necrotic damage immunity.

  • Blood Feast Upgrade: When you reduce a creature to 0 with your binded weapon, the HP you regain now equals to Proficiency Bonus + Constitution modifier.

 

Epic Lv 10 – Crimson God of War

  • Avatar of the Bloodstorm:

    • The additional weapon damage dealt from your binded weapon upgrades to 3d6

    • The bleeding condition damage upgrades to 2d10

 

  • Up to ten enemies of your choosing within a 30-ft aura can no longer heal via any means
  • Divine Hemorrhage (1/Week):

    • You expel your energy from your body in a 100-ft radius all 20d6 necrotic (Con save half).

    • Creatures reduced to 0 HP are annihilated into crimson mist, only able to be resurrected via a wish or divine interaction.

    • Instantly heal up to half your hit point maximum if at least 3 enemies die within a round

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