Bloodfang Requiem – Progression
Lv 5 – Initiate of the Crimson Path
- Blood-Linked Weapon: As a bonus action, bind a weapon to your very being, that weapon deals an additional 1d4 necrotic damage.
- Blood Feast: When you reduce a creature to 0 HP with your binded weapon, regain HP equal to your Proficiency Bonus.
Lv 10 – First Release: Crimson Claw
- Blood-Linked Weapon Upgrade: The additional weapon damage dealt from your binded weapon upgrades to 1d6
- Blood Feast Upgrade: When you reduce a creature to 0 HP with your binded weapon, the amount of hp regained now equals double your proficiency bonus
- Sanguine Edge: Slashing damage inflicts the bleeding condition on hit (1d6 necrotic damage every round) healing of 2nd level or higher will clear the condition.
Lv 15 – Second Release: Vampire King’s Dominion
- Necrotic Resistance: Gain resistance to necrotic damage.
- Hemorrhage Slash (1/LR): You unleash a necrosis filled gas from your binded weapon, 30-ft cone, 5d8 necrotic damage (Dex save for half).
- Dominating Aura: Advantage on ability checks against creatures inflicted with your bleeding condition or creatures that are bloodied (Less than 50% HP)
Lv 20 – Final Release: Bloodstorm Sovereign
- Sanguine Edge Upgrade: The bleeding condition damage upgrades to a 1d10.
- Unyielding Corruption: Necrotic damage from your weapon attacks bypass resistance.
- Sanguine King: When you drop an enemy to 0 HP, all creatures within a 15ft radius must make a Wisdom saving throw or be frightened. (Save DC = Your DC).
Mythic Progression
Mythic Lv 5 –Crimson Ascendant
- Blood Linked Weapon Upgrade: The additional weapon damage dealt from your binded weapon upgrades to 2d6
- Life Rend: On a successful crit, roll max damage on any die rolled for necrotic damage and heal for that amount.
- Aura of Bloodletting: Up to four enemies of your choosing within 10 ft take 1d8 necrotic damage if they are inflicted with the your bleeding condition or are bloodied (Less than 50% HP)
Mythic Lv 10 – Scarlet Apocalypse
- Bloodstorm Unchained (1/LR, 1 minute)
- All weapon attacks deal an additional 4d6 Necrotic Damage
- Regain 25 HP at the start of your turn.
- Hemorrhage Nova: You glow with crimson energy and expel a powerful red mist blast from your body, all creatures within a 60ft radius must make a Constitution
Epic Progression
Epic Lv 5 – Eternal Vampire Lord
🟢 Bloody Adaptability: Necrotic damage immunity.
- Blood Feast Upgrade: When you reduce a creature to 0 with your binded weapon, the HP you regain now equals to Proficiency Bonus + Constitution modifier.
Epic Lv 10 – Crimson God of War
- Avatar of the Bloodstorm:
- The additional weapon damage dealt from your binded weapon upgrades to 3d6
- The bleeding condition damage upgrades to 2d10
- Up to ten enemies of your choosing within a 30-ft aura can no longer heal via any means
- Divine Hemorrhage (1/Week):
- You expel your energy from your body in a 100-ft radius all 20d6 necrotic (Con save half).
- Creatures reduced to 0 HP are annihilated into crimson mist, only able to be resurrected via a wish or divine interaction.
- Instantly heal up to half your hit point maximum if at least 3 enemies die within a round