Bullroll Image

To use Bullroll, you must have some sort or ability to roll into a ball.

 

When you use Bullroll, you roll into a ball and use your momentum to roll into another thing. The target must be 10 or more feet away. The target must make a dexterity saving throw of 14 to dodge the attack. When you hit the target, you deal 2d4 piercing and 1d4 bludgeoning damage for every twenty feet rolled. On a successful attack, the target is knocked prone and moved back a number of squares equal to half of the squares you roll. You must roll a dexterity saving throw or also be knocked prone. You may not roll up hills.

Damage can be changed depending on the circumstance and by your DM. 

Bullroll Image

Comments

Posts Quoted:
Reply
Clear All Quotes