In your hands, whips seem to come alive. When wielding a flail or whip, you gain the following benefits:
As a bonus action, you may extend your reach by 5 feet until the start of your next turn.
If you use a Shove action and knock the target prone, you may immediate make a melee attack against them as a free action
You may treat whips as though they were Light weapons dealing 1d6 damage, and flails as though they were Versatile weapons dealing 1d8 (1d10) damage
You can use a whip or flail almost like a third hand. You cannot perform finely controlled motions like unscrewing a bottle or fastening a pouch, but you can move objects weighing less than 10 pounds anywhere within your reach, trip foes, pull open doors, grapple onto a secure purch, and so on
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