You gain the following benefits.
Eye of the Cyclos. You and allies within 15 feet of you have Advantage on saving throws made to avoid or end the Blinded condition.
Water Walk. You learn the Water Walk spell. Intelligence is your spellcasting ability for this spell. You can cast it thrice without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
When you cast Water Walk without a spell slot using this benefit, taking damage can’t break your Concentration on the spell.
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