Prerequisite: Requires you to be an Elf
Elves are known for their masterful workmanship. Elven items are some of the most highly sought after in the whole world. You have dedicated your life to mastering the art of smithing, and as an elf you gain the following benefits.
- When you gain this feat your Intelligence score increases by one.
- When you make an ability check using your proficiency with Smith's Tools, and you are working at an Elven forge, you have advantage on that check.
- When you use your smith's tools to craft an item you can imbue it with one of the following properties. An item can be imbued with multiple properties, but each property takes additional time and another ability check with the DC set by the DM to successfully complete. Throughout the whole process you must have access to your smiths tools, an anvil and enough materials to craft what you are trying to create. The parentheses at the end of the description denote how difficult it is to apply this property to an item you are crafting.
- You can craft Elven masterwork items, when working with Elven materials and at an Elven forge.
Masterwork Item Modification List:
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- Armor (light) - Non-magical +1 bonus to AC
- Armor (Medium) - Remove disadvantage on stealth checks
- Armor (Medium) - Increase Dexterity bonus by 1 (can use multiple times, each time increases the bonus by 1, each time after the first is increasingly difficult)
- Armor (Medium) - Non-magical +1 bonus to AC (difficult)
- Armor (Heavy) - Add Dexterity bonus to AC Max 1 (difficult)
- Armor (Heavy) - Armor reduces all non-magical piercing, slashing, and bludgeoning damage by 2
- Armor (Metal) - Half weight of armor
- Melee Weapon - Add weapon property (e.g. finesse, versatile, etc. must be a weapon that does not have the property already)
- Melee Weapon - Add versatile and light properties to allow for dual wielding (difficult)
- Melee Weapon (any) - Razor Sharp (d6 becomes d8, d8 becomes d10, etc)
- Ranged Weapon (or with thrown property) - double effective range
- Ranged Weapon (or with thrown property) - remove disadvantage when attacking at long range
- Bow - double long range (difficult)
- Bow Weapon - Increase damage die by one size (d6 to d8, etc)
- Arrows - +1 to hit and damage
- Weapon (any) - remove strength requirement
Elven Masterwork Items:
- Elven Bow - Weapon (any bow) uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. This weapon uses a damage die one size larger than normal. You can combine this with another masterwork modification that increases the die size when crafting this weapon in order to increase the damage die by one size larger (max increase 2 sizes, can not be larger than a d12).
- Elven Blade - Weapon (any sword or dagger), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. If the weapon does not have the heavy property, it gains both the light and finesse properties. If the weapon would normally have the heavy property, this version of the weapon lacks it. You are considered proficient with this weapon even if you normally lack proficiency with it.
- Elven Dagger - uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. This weapon imposes no disadvantage when attacking with it at long range.
- Elven Chain Shirt - AC 13 + dex modifier (max 3)
- Elven Mithral Chain Shirt - AC 13 + dex modifier (no limit)
- Elven Breastplate - AC 14 + dex modifier (max 3)
- Elven Half Plate - AC 15 + dex modifier (max 3) no disadvantage on stealth
- Elven Mithral Half Plate - AC 15 + dex modifier (max 4), no disadvantage on stealth
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