The King of the Fey once took your hands in his own. Though his touch left them forever scarred, it also burned away the ability of cursed magic to take hold through your grasp.
Increase your Wisdom or Constitution score by 1, to a maximum of 20.
Burned Hands. While physically holding a magic item in your scarred hands, you are immune to any curse that would be inflicted by touching, wielding, or handling that item. You immediately know the item is cursed, though not the nature of the curse. This protection doesn't prevent you from voluntarily attuning to the item, and if the curse only takes effect after attunement, it functions normally unless another effect suppresses it.
Cursebearer's Insight. Once per long rest, while holding a cursed magic item for at least 1 minute, you learn one of the following: the curse's trigger, its primary effect, or one known method of suppressing or ending it.
Fey Scar. Your scarred hands cannot be harmed by magical fire, acid, frost, lightning, or necrotic energy originating from a magic item. Whenever a cursed item attempts to inflict magical pain through your hands, faint emerald runes flare beneath the scars instead.
Echo of the Wild King. The first time you touch a cursed magic item, the DM may reveal a brief vision, memory, or whispered sentence from the item's past, offering insight into its history or the origin of its curse.
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