Seraph Transformation – Stage Two Image

When you reach Stage 2 of the Seraph Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw.

Seraph Stage 2 Boon

When an ally within 30 feet of you that you can see takes damage, you can use a Reaction to cast Healing Word at first level on that ally without using a spell slot.

You can do this a number of times equal to your Transformation Stage. You regain all uses of this feature after finishing a Long Rest.

Seraph Stage 2 Boon

When an ally you can see within 30 feet takes the Attack action with a weapon or Unarmed Strike, you can use your Reaction to imbue them with holy zeal, allowing them to make one additional attack. On a hit, the target takes an additional 1d8 Radiant damage. You may use this feature a number of times equal to your Transformation Stage. You regain all uses of this feature when you finish a Long Rest.

Seraph Stage 2 Flaw

Your Transformation into a Seraph brings with it changes to your physical features. Your body radiates a divine glow, your eyes may become hollow braziers of celestial light, or your many sets of wings may appear unsettling to mortal creatures.

You can suspend this form and manifest the appearance of the humanoid you once were, but this is taxing and requires effort. This form is not permanent, and moments of stress or wrath are likely to reveal your true nature. This might occur under the following circumstances:

  • Becoming Bloodied 
  • Having the Unconscious condition
  • Witnessing an act of evil
  • Encountering Fiendish creatures or powers
  • Using your Seraph Transformation powers for the first time after a Short Rest or Long Rest

In these events, or times of other extreme emotional or physical stress, a GM can call or a Constitution saving throw with a DC based on your current Transformation Stage. If you fail this save, your Blinding Radiance is revealed.

Blinding Radiance Save DC

Stage Constitution Save DC
2 13
3 16
4 20

When your true nature is revealed this way, all non-enemy creatures within 30 feet of you who can see you must succeed on a DC 15 Charisma saving throw or have the Blinded condition for 1 minute. Additionally, for the next minute, attacks against you have Advantage.

Seraph Transformation – Stage Two Image

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