Seraph Transformation – Stage Three Image

When you reach Stage 3 of the Seraph Transformation, you select one Stage 3 Boon and gain the Stage 3 Flaw.

Seraph Stage 3 Boon Prerequisite: Divine Clemency

When you use Divine Clemency on a creature, they gain the following additional benefits:

  • They gain Temporary Hit Points equal to the amount of damage healed by Healing Word.
  • They have Advantage on their next D20 Test made within the next minute.
  • You end one of the following conditions on it: Blinded, Deafened, Paralyzed, or Poisoned.

Seraph Stage 3 Boon Prerequisite: Angelic Wings

While you are manifesting your Angelic Wings, you gain the following benefits:

  • As a Reaction, when you or an ally within 5 feet of you is targeted by a weapon attack, you can impose Disadvantage on that attack. If the attack hits the ally, you take half the attack’s damage (rounded up) and the original target takes the other half.
  • You have Advantage on saving throws or ability checks to avoid having the Grappled condition or to escape a Grapple.
  • Your Fly Speed is increased by 10 feet.

Seraph Stage 3 Boon

You can use a Bonus Action to manifest a powerful bow made of divine light. The Bow of Celestial Judgement lasts for 1 minute and grants you the following abilities while manifested:

  • You can use a Magic action to target a creature you can see within 120 feet with your bow. The creature must succeed on a Dexterity saving throw against a DC equal to 8 plus your Proficiency Bonus plus your Transformation Stage. On a failed save, the creature takes 6d6 Radiant damage, or 10d6 if it is a Fey, Fiend, or Undead. On a success, the creature takes half damage.
  • You have Resistance to Necrotic damage.
  • You gain 5 Temporary Hit Points at the start of each of your turns.

You can use this feature a number of times equal to your Transformation Stage, and you regain all uses after finishing a Long Rest.

Seraph Stage 3 Flaw

You are now a Seraph of noted virtue and divinity, becoming a target for the world's evil. Whenever you or an ally within 30 feet commits an evil act, such as murdering innocents, you acquire a trace of darkness and you are Corrupted. GMs determine what constitutes an evil act.

While you are Corrupted, whenever you make an attack roll against an evil creature or a saving throw against a spell or effect from an evil creature, you have Disadvantage on the check. Also, if an ally is the one who caused your Corruption, they cannot be considered your ally or you theirs until the Corruption is removed.

You can remove the Corrupted condition by finishing a Short Rest or Long Rest, during which you must pray for at least 1 hour and burn holy incense or donate wealth to a local good cause worth at least 100 GP times your Transformation Stage.

Seraph Transformation – Stage Three Image

Comments

Posts Quoted:
Reply
Clear All Quotes