Channel Divinity: Checkmate Image

You gain the following benefit: Using a Channel Divinity charge, the Red Knight manipulates the battlefield to create an advantage for you and your allies. Beaming red squares appear underneath the ground of a number of creatures up to your proficiency bonus within a range of 45 ft. An unwilling creature must succeed on a Wisdom saving throw (DC = Spell save DC) to resist this effect. If a creature fails, you can teleport each affected target to an unoccupied space that you can see within 45 feet of you.

This feature comes with a bane, The Red Knight abhors inefficiency in battle and is disappointed when her knights plans go awry. At least one enemy moved by you must be killed by the end of your next turn. If your tactical choices were poor and no enemies have been dealt with despite your rearrangement, you receive a penalty from the Red Knight. The Red Knight revokes her armoured blessing as punishment. You are made vulnerable to all forms of damage from your opponents, as the Red Knight strips you of your armour and shield until an enemy is struck down, reducing your Armour Class.

Channel Divinity: Checkmate Image

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