You learn ways you can combine your attacks, spells, or other abilities with those of your allies to perform feats greater than the sum of their parts.
you may use your reaction to choose one ally within 15 feet of you to attempt a combo move with; you assist your ally with any weapon attack or any form of attack spell. this can be used again after two turns. if the player taking a turn rolls a natural 20 on their hit die, you can use a combo attack without needing to wait any turns, but if you still needed turns until usage, it will still be needed to wait those turns until it can be used by choice again.
this feats damage is a set amount of damage done each level:
Level 1: 3 damage
Level 5: 5 damage
Level 7: 10 damage
Level 10: 13 damage
Level 15: 20 damage
additionally, when you are level 5, you gain an extra +3 damage when this is used while you are invisible, hidden, unknown to the enemy, or during stealth. this will not break invisibility, but if an enemy is 15 ft away from your location of where you are invisible, then that enemy will know you are there if they are smart enough to know.
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