Prerequisite: Strength 13 or higher.
You've gained a knack for knocking your enemies unconscious while also ensuring that they won't die from their injuries. You gain the following benefits:
- You now deal full damage instead of half whenever you try to knock a creature unconscious with a melee attack.
- You can use your action to try to choke a creature grappled by you to unconsciousness. The target must make a constitution saving throw, contested by your strength check. If you succeed, you knock the creature out for 1d4 hours or until they take any damage.
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