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A recounting of the apotheosis of Camille Risette.

"
So Ebaria watched her climb the peak
where mortal journeys end and godhood starts,
and there she did not conquer entropy,
the slow unwinding time lays over all,
but named it kin, and let it call her home.
No thread of Fate now marks a fixèd end;
Ananke's bonds that hold the lesser gods
pass through her hands and find no place to hold,
for she is now the Khaos come again,
the dark before the gods, and wears it crowned."
~ Caelenvel Giloth, Bard of All Ages.


 

Prestige 2 - Zeroth Law of Thermodynamics 
If two systems are each in equilibrium with a third system, they are in equilibrium with each other.

The Constant. Camille is immune to the Poisoned condition, to poison damage, and to disease. She doesn't require air, food, drink, or sleep, and she can't be forced into a magical slumber. Her Intelligence and Constitution scores, along with their maximums, each increase by 2, and no effect can reduce her ability scores, hit points, armor class or their maximums. Camille can't be found, seen, or sensed by scrying, divination magic, or any other divine or arcane means of detection unless she wishes it, and this protection holds even against effects that would normally bypass immunity or act without regard to a creature's will, including a wish spell used to replicate such magic. Whenever Camille would become subject to a condition, disease, or effect that alters her body or mind against her will, she can cause that effect to take hold instead on a creature of her choice within 120 feet that she can see, whether or not the triggering effect normally allows a target to be chosen or a saving throw to be made. If Camille chooses not to redirect it, or if no creature is within range, the effect simply has no effect on her.

Background Radiation. Camille can concentrate on any number of spells simultaneously, including more than one instance of the same spell, and she automatically succeeds on any saving throw made to avoid losing concentration on a spell. Whenever Camille chooses to end her concentration on a spell before its duration expires, she can immediately cast a different spell of the same level or lower without expending a spell slot.


Prestige 4 - First Law of Thermodynamics
Energy is neither created nor destroyed within a closed system, only transferred or transformed.

Fungible Energy. 
Camille can convert hit points, spell slots, and magical energy freely between one another. She can perform any of the following any number of times on her turn:

  • Expend a spell slot to restore hit points to herself equal to five times the slot's level.
  • Expend a spell slot to grant a creature within 30 feet of her temporary hit points equal to five times the slot's level.
  • Sacrifice hit points to regain one expended spell slot of a level equal to one-fifth the hit points sacrificed, rounded down, (minimum of 1st level).

The Equilibrium. Whenever a creature fails a saving throw against an effect Camille created, or is reduced to 0 hit points by such an effect, every other creature within 120 feet of it must immediately make the same saving throw against the same DC. This occurs automatically and requires no action or reaction. If one of these forced saving throws is also failed, the same saving throw is immediately forced on every creature within 120 feet of that creature as well, repeating without limit until every remaining creature in range has succeeded or none remain within range. A creature that succeeds on one of these forced saving throws gains no protection against being forced to make the same saving throw again later in the same round, whether from the same source or a different one.


Prestige 6 - Second Law of Thermodynamics.
The entropy of an isolated system never decreases, and disorder, once introduced, propagates outward.

Entropic Erosion. Whenever one of Camille's forced movement effects causes a creature to stop moving, that creature and every other creature within 10 feet of where it stopped have their defenses against damage worn down by one degree until the start of Camille's next turn. Absorption becomes immunity, immunity becomes resistance, resistance becomes the equivalent of no resistance at all, and a lack of resistance becomes vulnerability. No effect can shorten, prevent, or suppress this degradation, including an effect that would normally cure a condition or restore a creature's immunities, resistances, or vulnerabilities.

Latent Heat. Whenever a creature within 120 feet of Camille takes damage, she can capture a portion of it before it dissipates, storing latent energy equal to half that damage, rounded up. Camille can hold any amount of latent energy at once, and it does not fade at the end of a turn, an encounter, or a rest. As a bonus action, she can release any amount of it to do one of the following:

  • Deal that much force damage to one creature she can see within 120 feet
  • Restore that many hit points to one creature she can see within 120 feet
  • Convert every 10 points of it into one spell slot of her choice of 5th level or lower.

Prestige 8 - Third Law of Thermodynamics.
As a system approaches its most stable configuration, its entropy approaches a fixed and unreachable constant.

Asymptotic Mercy. So long as entropy exists, Camille cannot be permanently killed, banished, erased, or destroyed by any means, and this protection cannot be bypassed, ignored, or suppressed by any effect. Whenever Camille would drop to 0 hit points, would die, or would otherwise cease to exist, she instead disperses into formless entropy. In this state she has no location, is immune to all damage and every condition, requires no saving throws of any kind including death saving throws, and cannot be targeted, sensed, or interacted with by any creature or effect. She remains dispersed until the start of her next turn, or until a creature within her domain fails a saving throw against an effect she created or is reduced to 0 hit points within it, whichever happens first, at which point she reforms at a point of her choosing within her domain with all hit points, spell slots, and other expended resources fully restored. 

Return to Order. Whenever Camille reforms as a result of Asymptotic Mercy or as a bonus action once per long rest while already at full hit points, she can collapse her domain into a single instant of perfect, absolute order. This effect requires no attack roll, allows no saving throw of any kind, and cannot be prevented, resisted, negated, redirected, or seen coming by any creature or effect, unless that creature possesses a comparable capstone boon, divine status, or ability of equivalent cosmic authority, as determined by the DM. When this occurs, every creature hostile to Camille within her domain is simultaneously affected as follows, without exception, for 1 minute:

  • The creature is paralyzed, blinded, and deafened.
  • The creature's speed becomes 0, and it cannot benefit from any effect that would grant it movement.
  • The creature cannot take reactions, legendary actions, or lair actions.
  • The creature loses all resistance, immunity, and damage absorption of any kind, and cannot gain new resistance, immunity, or absorption for the duration.
  • The creature skips subsquent turns.

A creature affected by Return to Order remains fully aware throughout, retaining consciousness and memory of the interval. This effect can occur any number of times per day when triggered by a reformation under Asymptotic Mercy, and ends immediately, for all affected creatures at once, if Camille wishes it.

 

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