Somehow, your soul is connected to that of another. You are both separately created characters; despite your psychic or spiritual connection, you aren’t necessarily from the same parents. Your souls could be joined by fate to work together to stop a catastrophic event, or you could be identical twins in soul, mind, and body, prevented from being one physically by magic or random chance.
The twins have separate backgrounds, proficiencies, classes, hit points, and species traits. However, when one levels up, they both level up.
Both twins could be played by one player, or each one separately. Also, until the two of you have had a full interaction, this feat’s features will not function for either of you. You and your twins have the following features:
Empathetic Tether. You are connected by a spectral force shattered with nothing short of a Wish spell or a true god’s power. You can always sense your twin’s direction from you as long as you are on the same plane of existence. You can also sense your twin’s emotions. These senses are significantly weaker when you are more than a mile apart. However, any strong emotions can pierce any distance and even across planes.
If you are within 10 feet of each other, you can both gain a Resonance Shield, which gives Temporary Hit Points equal to your Character Level.
While you are within 60 feet of each other, known as in your Fused Zone , you share a turn. In other words, unless a feature gives you more actions, you can only use one action, one bonus action, and one reaction total between the two of you per round of combat. You movement is still independent.
While you are more than 60 feet apart, known as in your Severed Zone, you function as normal characters in terms of actions, bonus actions, and reactions.
Entropic Translocation (1/Long Rest). As an action, you or your twin pulls on your psychic bond. As part of this action, one of you teleports to an unoccupied space within 5 feet of the other twin, or you swap places. This action immediately makes each twin take Necrotic damage equal to half of their own remaining HP, then gain Temporary Hit Points equal to half the damage they took for one minute. This Necrotic damage cannot be reduced or avoided in any way. Neither you nor your twin can use this trait if there is no available space for a teleporting twin to enter or if you are on separate planes of existence. Neither of you can gain the Temporary Hit Points of your Resonance Shield (from Empathetic Tether) until the Temporary Hit Points from this feature disappear or are removed on both of you.
Sympathetic Backlash. Your bond is so strong that any significant harm to either of you sends strong ripples through your bond. If one of you is reduced to 0 HP, the other becomes Restrained. If one of you dies, the other is not restrained but their Exhaustion level increases to 3 unless it was already higher and their hit point maximum is halved until their twin is returned to life.
Shared Echo (1/Long Rest). Starting at level 5, you or your twin can use this Echo without requiring an action, but you must be in your Fused Zone. For 1 minute, you choose one of your class features that is not Spellcasting. Your twin can then use that feature as if it was their own feature (any limited uses aren’t shared). Your twin also chooses a feature for you to use in the same way.
Planar Tear. By 11th level, your bond can now stretch across the planes of existence. Because of this, you gain the following benefits.
Planar Translocation. Your Entropic Translocation now works across the planes of existence.
Unfettered Tether. Your Empathetic Tether now works perfectly over any distance and across planes.
Cosmic Singularity. By 17th level, you and your twin’s souls have reached their maximum harmony. Because of this, you have the following features.
Singularity Echo (1/Long Rest). You or your twin can use an action to activate this Echo; the two of you have to be in your Fused Zone, and the twin who activates this feature can’t have taken an action, bonus action, or reaction in that round, and can’t use an action, bonus action, or reaction that round. For 10 minutes, you can both use your own action, bonus action, and reaction each round while in your Fused Zone, but you can still gain Temporary Hit Points from your Resonance Shield.
Translocation Master. When you and your twin use Entropic Translocation, the Necrotic damage each of you takes is equal to a quarter of their own current HP; the Temporary Hit Points from the feature is still half of the damage each of you takes.
Fused Mind. While within your Fused Zone, you both know each other’s thoughts perfectly and instantly. As long as one of you is aware of a threat, neither of you can be surprised; you also both have Advantage on Intelligence and Wisdom saving throws while your Fused Mind is active.
Psychic Redirection. While within your Fused Zone, you can both expend your reaction (or shared reaction) after one of you takes Psychic damage to split the damage evenly between the two of you. Also while you are within your Fused Zone, if one of you has Resistance or Immunity to Psychic damage, it applies to both of you.
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