General Feat
Prerequisite: Viking Origin Feat, Level 4+
Increase one ability score of your choice by 1, to a maximum of 20.
Improved Seafarer
You learn the Water Breathing spell and can cast it once per long rest without expending a spell slot (you can also cast it using spell slots you have).
Improved Tyr’s Fury
-The amount of damage you can take before being killed outright increases by an amount equal to your level.
-You regain all expended uses of Tyr’s Fury when you finish a short or long rest. You also regain one expended use when you score a critical hit. When you use Tyr’s Fury, until the start of your next turn:
-Creatures do not gain advantage on attack rolls against you from this feature.
-If you are reduced to 0 hit points (but not killed outright), you remain conscious until the end of the turn after you used Tyr's Fury. If you receive no healing by the end of that turn, you fall unconscious, but you have advantage on the first death saving throw you make after you used this ability.
Improved Shield Wall
While you benefit from Shield Wall, at the start of each of your turns you can choose one creature (yourself or an allied creature who is also benefiting from Shield Wall). That creature gains the benefit of the Resistance cantrip until the start of your next turn (no concentration required). (You choose the damage type when the benefit is applied.)
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