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You have mastered the art of brewing and mixing drinks. You gain the following benefits:

  • Increase your Constitution or Wisdom score by 1, to a maximum of 20.
  • You gain proficiency with brewer's supplies, if you already have it, double your proficiency bonus for all ability checks you make with them instead.
  • With one hour of work or when you finish a long rest, you can prepare a number of strong drinks in small bottles equal to your proficiency bonus. These drinks last indefinitely, but their effects described below last only for 8 hours after being made. A creature can use a bonus action to drink one of those drinks, if they do they gain 1d6 temporary hit points, and have advantage on saving throws against being Charmed or Frightened while they have these hit points.
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