Once per long rest, you may roll a d6 to see if your breath weapon recharges (success is a 5 or a 6).
Whenever you reclaim something of yours or an ally's that was lost, stolen, or taken, you gain the following:
- You have advantage on your next Wisdom-based check or saving throw.
- Your scales buzz with crackles of lightning and you have one charge of Shocking Grasp
Effects reset after a long rest.
Comments