Seraph Bloodline Image

Celestial form:
Your Wisdom score increases by 2, and your Constitution score increases by 1. An ability score cannot be increased beyond 16 this way. You become a Celestial in addition to any other
creature types you are.

Angelic Wings:
You have manifested feathered wings. You have a flying speed equal to your normal speed. You cannot wear armour or clothing that has not been modified to accommodate your wings.

Divine Clemency:
When you or a creature you can see within 60 feet takes damage, you can use your reaction to cast a spell of 1st level or higher. This spell must target the damaged creature and restore hit points to it. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.

Transformation Flaw:

Planar Binding:
Your body and soul are bound to a divine plane of existence. You have disadvantage on death saving throws as the plane attempts to pull you back to it. If you would be killed, your soul has been taken back to a plane of existence of the GM’s choice. This plane is your new home, and you become an NPC under the GM’s control. If you are on the divine plane responsible for your transformation, this flaw has no effect.

Divine Appearance:
Your appearance has radically transformed. Your body radiates a divine glow, while your wings are prominent and powerful appendages. You can contain this form and present the appearance of the humanoid you once were, but this is taxing and requires concentration. Moments of stress are likely to reveal your true nature. In the following situations, your true form is revealed:


• Concentrating on a spell.
• Gaining the unconscious condition.
• Entering desecrated ground.
• Choosing to reveal yourself.


In events of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.

Evil humanoid creatures that witness or hear about your true form become instantly hostile to you and are compelled by malice to destroy you, unless the GM decides otherwise. If the creature is scared of you or decides that you are too powerful to fight, it will attempt to harm you in another way, but will not give up on destroying you.

Seraph Bloodline Image

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