You have learned to draw upon the darkness within your soul, forcing your shadow to lend you power that your mortal body was never meant to contain. The greater the power you demand, the greater the price your body must pay.
Pay the Price
When you cast a Sorcerer spell or make an attack using a Sorcerer spell, you can invoke the shadow within you to empower the effect. You can choose one of the following costs:
Bleeding Shadow. You lose hit points equal to your Sorcerer level. This damage cannot be reduced or prevented in any way. Until the end of the current turn, you gain a +2 bonus to one of the following:
- One attack roll made as part of the spell.
- The spell's damage roll.
- The spell's saving throw DC.
Stolen Defence. Until the start of your next turn, your AC is reduced by 2. In exchange, you gain 2 Sorcery Points. If your AC falls lower than 10, you tbecome vulnerable to all piercing, slashing and bludgeoning damage.
Soul's Toll. You gain one level of Exhaustion. In exchange, you gain 3 Sorcery Points.
You can use only one of these options when you cast a spell or make an attack.
The Shadow Remembers
When you gain Exhaustion from Soul's Toll, your shadow visibly changes: it may move independently, stretch unnaturally, whisper in your voice, or briefly take on a monstrous form.
While you have one or more levels of Exhaustion caused by this feat, you have advantage on Intimidation checks.
At 3 or more levels of Exhaustion, your shadow becomes increasingly difficult to control. Whenever you finish a Long Rest, make a DC 15 Charisma saving throw. On a failure, your shadow manifests violently for a moment, and you take psychic damage equal to your Sorcerer level.
Dark Bargain
You can use Pay the Price a number of times equal to your proficiency bonus per Long Rest.
However, there is no limit to how much power you can draw from Soul's Toll. Each time you deliberately gain Exhaustion through this feat, the shadow takes a little more of you with it.
Comments