Bonus Action | Duration: 3 Rounds | Uses: 2 per Long Rest
Roar of the Behemoth: The instant you enter your Berserk state, you let out a thunderous roar or slam the ground with monumental strength. Each enemy within 20 feet of you that can see or hear you must succeed on a Wisdom saving throw against your save DC (DC = 8 + your Proficiency Bonus + your Strength modifier).
•On a failure: On its turn, the enemy must use all its movement to move toward you, and it must use its Action to make a physical attack against you. It cannot target your allies during that turn.
Reckless Stance: Because you focus entirely on your assault, all enemies have advantage on physical attack rolls against you.
Furious Counterstrike: When you are hit by a physical attack, you can use your reaction to retaliate, dealing 1d6 + 4 bludgeoning damage (you can add your Rage damage as normal). You can use this reaction up to 2 times per round. If your Initiative score is 12 or higher, you can use this reaction 1 additional time per round.
Unstoppable Will: You are immune to the stunned, prone, and paralyzed conditions.
Adrenaline Crash: When the 3 rounds end, or if your HP drops to 5 or lower, this mode ends immediately, and you become stunned until the end of your next turn.