Fey Touched (Origin) Image

Your time in the Feywild has left a permanent mark upon you. Your shadow sometimes moves on its own, your eyes occasionally reflect colors that aren’t there, and the Feywild seems to recognize you as something not entirely mortal.

You may have been:

* Born near a Fey crossing

* Stolen by the Fey and later returned

* Blessed by a Seelie Fey

* Cursed by an Unseelie Fey

* Exposed to Bloom magic

* Marked by an Archfey

* Saved from death by a Fey creature

* Descended from an ancient human-Fey bloodline

Prerequisite Human Feat Category Origin 

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Fey Ancestry

The Feywild has changed your soul. You have Advantage on saving throws you make to avoid or end the Charmed condition. In addition, magic can’t put you to sleep. 


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Fey Step

The boundary between the Mortal Realm and the Feywild is thin around you. As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see. When you teleport, choose one creature you can see within 5 feet of the space you leave or enter. The creature must succeed on a Wisdom saving throw against: DC = 8 + your Proficiency Bonus + the higher of your Intelligence, Wisdom, or Charisma modifier or suffer one of the following effects:

Seelie Step The creature is Blinded until the beginning of your next turn as brilliant Fey light surrounds it.

Unseelie Step The creature is Frightened of you until the beginning of your next turn.

Gloam Step The creature’s Speed is reduced to 0 until the beginning of your next turn.

You choose the effect when you teleport. You can use Fey Step once per Short or Long Rest. 


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Fey Glamour

You have learned to subtly manipulate the perceptions of mortals. You gain proficiency in one of these skills:

* Deception

* Performance

* Persuasion

* Stealth

If you already have proficiency in the chosen skill, you instead gain Expertise in that skill. 


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Fey Mark

As a Bonus Action, you can mark one creature you can see within 30 feet. The mark lasts for 1 minute. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. While a creature is marked:

* You know its direction while it is within 60 feet.

* You have Advantage on Wisdom (Perception) checks made to find it.

* The first time you hit it with an attack on each of your turns, you deal additional Psychic damage equal to your Proficiency Bonus.

The mark ends early if you mark another creature. 


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Unseelie-Touched If the character was specifically touched by the Unseelie Court, replace Fey Resistance with:

Unseelie Cruelty Once per turn when you deal damage to a creature affected by your Fey Mark, you can deal an additional: 1d6 Psychic or Necrotic damage. The damage becomes 1d8 at character level 5, 1d10 at level 11, and 1d12 at level 17.

 ⸻ 
 Fey-Touched Appearance The feat can cause subtle physical changes.

Choose or roll a d8:

d8 Fey Mark

1 Your eyes glow faintly in moonlight.

2 Your shadow occasionally moves independently.

3 Small flowers grow where you sleep.

4 Your hair changes color depending on your emotions.

5 You have slightly pointed ears.

6 Tiny glowing runes appear on your skin.

7 Your reflection sometimes looks like a Fey version of you.

8 Your blood briefly glows when spilled.

Previous Versions

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Fey Touched (Origin) Image

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