Tavern Alchemist Image
Prerequisite: Requires Bard Level 4
 

Tavern Alchemist

General Feat — Prerequisite: Level 4+

Ability Score Increase. Increase your Intelligence, Wisdom, or Constitution score by 1, to a maximum of 20.

Brewer's Training. You gain proficiency with brewer's supplies or alchemist's supplies (your choice). If you're already proficient with one of these, you instead gain proficiency in one of your choice from the other.

Concoct a Brew. Whenever you finish a short or long rest, you can spend 10 minutes at the end of that rest brewing a number of magical brews equal to your proficiency bonus, provided you have brewer's or alchemist's supplies on hand. Each brew is stored in a vial or flask and must be drunk to work — administering one to an unwilling creature requires you to force it on them (treat as an improvised action, and the target can resist as normal).

When you brew, choose the effect for each dose from the options below. A creature that drinks a brew gains its effect immediately.

  • Bracing Bramble. The drinker regains hit points equal to 1d4 + your proficiency bonus.
  • Bravado Brew. The drinker gains advantage on the next attack roll, ability check, or saving throw they make within the next 10 minutes. This effect ends after one use.
  • Giggling Grog. The next time the drinker is hit by an attack before the end of their next turn, the attacker has disadvantage on the roll (the brew "staggers" the drinker out of the way at the last second — flavor it as a sudden fit of hiccupping laughter). This effect can only trigger once.
  • Steady Hand. The drinker has advantage on Constitution saving throws to maintain concentration until the start of your next turn.
  • Portale. The drinker is able to teleport to a generalized location based on the table as follows (deviating can result in unwanted consequences): 

    Lutecia’s Cocktails

    Location Location Type Drink
    Arctic Biomes Muskroe mule
    Coast Hex on the beach
    Desert Tokilla sunrise
    Forest Piney colada
    Grassland Plainkiller
    Hill Hilltini
    Jungle Baloovardier
    Mountain Mountini
    Swamp Voodoodka
    The Low Mould fashioned
    Underwater Dark ‘n’ salty
    Urban Cosmopolitan
    Ethereal Plane Inner Planes Hard spirits
    Plane of Fey Bloody faery
    Shadow Plane Black mountini
    Plane of Air Djinn and tonic
    Plane of Earth Targarita
    Plane of Fire Firewhiskey
    Plane of Water No island iced tea
    Astral Plane Outer Planes Cosmicpolitan
    Negative Planes Sex on the lich
    Positive Planes Angel’s delight

Limited Supply. You can have no more brews prepared at one time than your proficiency bonus. Any brews you haven't used by the time you next finish a short or long rest go flat and lose their magic — you can't stockpile them. Once a brew is drunk, it's consumed and can't be reused.

Previous Versions

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8/14/2026 5:27:58 PM
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8/14/2026 5:28:31 PM
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Tavern Alchemist Image

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