Your bargain with the hag Cremini has given you abilities to fortify yourself against injury and death:
- You learn the vampiric touch spell. When you cast this spell, choose a number of hit dice (at least one) to expend. When you make your melee spell attack, roll your chosen humber of hit dice. If you roll an even number, you gain temporary hit points equal to that number. If you roll an odd number, one random creature within 30 feet of you (not including you) takes necrotic damage equal to the number rolled. If no other creatures are in range, you take the damage. This effect remains until the spell’s duration ends or you loose concentration.
- When a creature within 40ft of you casts a healing spell, you may use your reaction to intersect the spell. Make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, you syphon off half of the healing of the spell for yourself and while the other half goes as normal to the target of the spell.
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