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Prerequisite: Level 4+, Charisma 13+
 

 General Feat (Prerequisite: Level 4+)

You have learned how to enter unfamiliar communities with openness, adapt quickly to local customs, and put strangers at ease without pretending to be someone you aren't. You gain the following benefits.

Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.

Social Ease. You have Advantage on Charisma (Persuasion) checks made to influence a creature that isn't Hostile toward you.

Quick Ear. After spending at least 1 hour among creatures speaking a language you don't know, you can speak and understand that language until you finish a Long Rest or use this benefit again. You can't read or write the language you do not already know.

Break Bread. When you spend at least 10 minutes sharing food or drink with a creature that isn't Hostile toward you, you have Advantage on Wisdom (Insight) checks made against that creature for the next 24 hours. You can have only one creature affected by this benefit at a time. If you use this benefit on another creature, its effect on the previous creature ends.

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