Ability Score Increase:
Increase your Charisma by 1, to a maximum of 20.
Fake cast
Pick a spell that you know of, using the same casting time as that spell you can mimic the somatic and verbal components of the spell tricking all creatures that can sense you believe you are casting the spell. A tricked creature can make a Intelligence saving throw (DC 8 plus Charisma and your Proficiency Bonus), seeing through the trick on a successful saving throw.
Fakeout
When you cast a spell that doesn't use material components that have a gold cost you can swap the components of that spell with a different spell that you know. You can use this benefit a number of times equal to your Proficiency Bonus per Short or Long Rest.
Comments