Curse Of Lycanthropy Image

The ancient curse of lycanthropy is feared by nearly all peoples and cultures, passed through blood and instilling the host with the savage strength and hunger for violence of a wicked beast. You have contracted lycanthropy from a bite wound given by one of the cursed. While afflicted, you can transform into a wild beast.

Heightened Senses. You gain the improved senses of a natural predator. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Silver Sickness.
Contact with silver burns to the touch, and you are vulnerable to all Silver-based weapons. When touching anything silver you must mack a DC 10 Constitution check or drop the item.

Lycan TransformationYou begin to learn to control the lycanthropic curse that now lives in your blood. As an action, you can transform into your lycan form. This form lasts a number of hours equal to half of your character level. You can revert to your normal form earlier by using an action on your turn, unless you are affected by Bloodlust. You automatically return to your normal form if you fall unconscious, drop to 0 hit points, or die.

There are certain situations where your curse weighs on you more heavily, and your transformation may not be in your control. Wisdom saves may be required during these situations in order to maintain control, such as when angry, or during the full moon. Work with your DM on what this means for you.

While in this form your statistics, other than your size and speed, do not change. You can speak, use equipment, and wear armor. This form doesn’t break your concentration on a spell you’ve already cast, or prevent you from taking actions that are part of a spell that you have already cast. While you are transformed, the following rules apply:


Speed. While transformed your walking speed increases by 10 ft.

Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons. Additionally, while transformed, your AC increases by 1, and you have advantage on strength checks and saving throws.

Predatory Strikes. You gain a bite attack that does 1d8 + your Strength modifier of piercing damage, and a claw attack that does 2d6 + your Strength modifier of slashing damage. You are proficient with these natural weapons.

Multiattack. When attacking with Predatory Strikes, you can make a second claw attack as part of your Action.

Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must make a DC 10 Wisdom saving throw to maintain control. On a successful save, you must still make a concentration check for any spell you may be concentrating on. On a failed save, any spell you are concentrating on will automatically end. You must move directly toward the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn. If you are under an effect that prevents you from concentrating, you automatically fail this saving throw.

Equip and attune to the Curse of Lycanthropy - Attunable Item when transformed. This magical item will adjust your stats for you.

Curse Of Lycanthropy Image

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