Using a Bonus action the player can channel the Spark of the Giff for one round allowing the use of Giff Grenades without a specialization.
The player must roll a D20. on a 1,2, or 3 the player invokes a ripple in the channeling effect
CHANNELING EFFECTS TABLE
Roll 1d12:
π₯ 1 β Premature Detonation
Explodes immediately in players space
- Full damage
- Dex save as normal
- No throw occurs
β‘ 2 β Backblast Pulse
Explosion goes off but rebounds
- Player takes half damage automatically
- Targets take normal damage
π 3 β Directional Tear
Explosion rips sideways in space
- Line instead of radius (30 ft line, 5 ft wide)
π§ 4 β Cognitive Echo
Player hears the βriteβ too clearly
- Disadvantage on next roll
- Gains advantage on next Spark of the Giff attempt
πͺ 5 β Mirror Detonation
Blast echoes twice
- First explosion normal
- Second explosion (half damage) at random nearby space
π’ 6 β Delayed Pulse
Grenade βhangsβ in midair
- Explodes at start of next round
- Everyone sees it coming
π 7 β Void Collapse
Explosion implodes instead
- Pulls creatures 10 ft inward
- Then detonates for half damage
π 8 β Ritual Rejection
The rite fails violently
- No explosion
- Player takes 2d6 force damage
- Grenade remains inert
π₯ 9 β Overcharge
Big boom
- +50% damage
- Double radius
- player knocked prone
ποΈ 10 β Witness Effect
Something notices
- Player briefly senses a presence
- Next use automatically succeeds
π§ 11 β Frozen Moment
Time stutters
- Explosion delayed
- Player gains +2 AC until next turn
π 12 β Perfect Detonation
It works too well
- Max damage
- Silent, no flash
- Leaves a faint glowing sigil in air
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