Spark Of The Giff (Grenades) Image

Using a Bonus action the player can channel the Spark of the Giff for one round allowing the use of Giff Grenades without a specialization.

The player must roll a D20. on a 1,2, or 3 the player invokes a ripple in the channeling effect

CHANNELING EFFECTS TABLE

Roll 1d12:

πŸ”₯ 1 β€” Premature Detonation

Explodes immediately in players space

  • Full damage
  • Dex save as normal
  • No throw occurs

⚑ 2 β€” Backblast Pulse

Explosion goes off but rebounds

  • Player takes half damage automatically
  • Targets take normal damage

πŸŒ€ 3 β€” Directional Tear

Explosion rips sideways in space

  • Line instead of radius (30 ft line, 5 ft wide)

🧠 4 β€” Cognitive Echo

Player hears the β€œrite” too clearly

  • Disadvantage on next roll
  • Gains advantage on next Spark of the Giff attempt

πŸͺž 5 β€” Mirror Detonation

Blast echoes twice

  • First explosion normal
  • Second explosion (half damage) at random nearby space

🐒 6 β€” Delayed Pulse

Grenade β€œhangs” in midair

  • Explodes at start of next round
  • Everyone sees it coming

πŸŒ‘ 7 β€” Void Collapse

Explosion implodes instead

  • Pulls creatures 10 ft inward
  • Then detonates for half damage

πŸ”„ 8 β€” Ritual Rejection

The rite fails violently

  • No explosion
  • Player takes 2d6 force damage
  • Grenade remains inert

πŸ”₯ 9 β€” Overcharge

Big boom

  • +50% damage
  • Double radius
  • player knocked prone

πŸ‘οΈ 10 β€” Witness Effect

Something notices

  • Player briefly senses a presence
  • Next use automatically succeeds

🧊 11 β€” Frozen Moment

Time stutters

  • Explosion delayed
  • Player gains +2 AC until next turn

πŸ’€ 12 β€” Perfect Detonation

It works too well

  • Max damage
  • Silent, no flash
  • Leaves a faint glowing sigil in air
Spark Of The Giff (Grenades) Image

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